Weapons
Heavy |
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Float |
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Ghostly |
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Conductive |
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Projectile |
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Temporary | ||||||
Pierce | Vampiric | |||||||||
Moveable |
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Transformable |
Melee
Never venture a dungeon without a trusty melee weapon! These weapons can be infused with Rage at the blacksmith's forge!
Light
A trusty blade is always at the ready! Light Weapons are a catch all term for weapons that have a cost of 1 Energy.
Sprite | Name | Type | Rarity | Size | Use Cost | Stats | ||
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Wooden Sword | On Use: Can only be found at the beginning of a run | |||||||
Wooden Blade | On Use: | |||||||
Wooden Knife | If there is a Shield to the right: On Use: | |||||||
Bowblade | On Use (Melee): On Use (Bow):
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Dagger | On use:
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Double Halberd | On Use: When a Weapon is adjacent to this: | |||||||
Frying Pan | On Use (Melee): If this is not in the top row (Helmet): Each turn (Helmet): | |||||||
Broom Spear | |
On Use:
When an item is Destroyed by this: "A tool, with one, simple purpose. To clean. At least, that is if held in untrained hands." | ||||||
Brutal Spear | On Use:
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Heavy Blade |
On Use: On Kill: | |||||||
Lunar Blade |
On Use (Inactive): On Use (Active): | |||||||
Slime Sword | On Use: At the end of combat:
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Toll Blade |
On Use (Inactive): On Use (Active): Each turn (Active): | |||||||
Tribal Spear |
Must have full health For each friendly: On use: | |||||||
Spiky Club | On Use: | |||||||
Vampire Blade |
On Use: | |||||||
Reaper |
On use: | |||||||
Needler | On Use:
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Tilted Sword | On Use: Each Turn: | |||||||
Blessed Sword | On kill: On Use: | |||||||
Cursed Blade |
On Use: "Many have tried to wield this sword - none have succeeded" | |||||||
Dueling Sword | On Use: On Take Damage: | |||||||
Key Sword | On Use: For Each adjacent and diagonal key: "Unlocks your potential as a warrior!" | |||||||
Paladin's Sword | On Use: | |||||||
Scimitar | On Use: When an adjacent/diagonal item is Destroyed: | |||||||
Vampiric Axe |
On Use:
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Whip |
Friendlies alongside get 1 Energy
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Fish Sword | On Use: For each adjacent/diagonal Fish: "This thing does not smell good. Seriously, wow."
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Venom Sword | On Use:
3
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Cloud Sword |
On Use: For each adjacent/diagonal structure: | |||||||
Earthstone Blade |
On Use: For each row below this: | |||||||
Fox Rapier |
On Use: "Foxes can't be trusted. They're known for a savvy defense!" | |||||||
Jagged Blade | On Use: On Kill:
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Pick Axe | On Use: On kill (Non-Summon):
Each turn, for each adjacent gem: | |||||||
Flame Axe | On Use: | |||||||
Frozen Hammer | On Use: | |||||||
Red Ribbon Rapier |
On Use: | |||||||
Soul Axe |
On Use: | |||||||
Sacred Sword |
On Use:
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Medium
These weapons might not be as easy to swing as others, but their power sure makes up for it! Medium weapons are those that have a scaling energy cost per use, encouraging the use of other items in your backpack!
Sprite | Name | Type | Rarity | Size | Use Cost | Stats | ||
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Club | On Use: | |||||||
Chipped Sword | On Use: | |||||||
Fishing Hook | On Use: On Kill (non summon):
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Lance |
On Use: | |||||||
Vorpal Blade | On Use |
Strong
If all else fails, these weapons are sure to save the day! Strong weapons cost 2 or more per use. While benefiting less from external weapon bonuses, their base stats usually more than make up for it!
Sprite | Name | Type | Rarity | Size | Use Cost | Stats |
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Automatic Hatchet |
On Use, for each Template:Energy Remaining: | |||||
Blessed Mace | On kill: On Use:
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Lizard Blade | On Use: | |||||
Mace | On Use: | |||||
Assassin's Dagger | On Use: On Kill (non-summon): | |||||
Doru | On Use: When your turn ends: "Wait until the time is right" | |||||
Lizard King Sword | On Use: | |||||
Rapier | On Use: When attacked: |
Misc
Sometimes a weapon can be tricky to catagorize. These weapons have unique properties that make them trickier to place.
Sprite | Name | Type | Rarity | Size | Use Cost | Stats | ||
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Damaged Knife | On Use: When out of uses: | |||||||
Berserker's Club | On Use: | |||||||
Jade Axe |
On Use: | |||||||
Orksork Ax | On Use: For each Adjacent item: On Kill:
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Shivs
Need to get in just that bit of damage? Worry not, shivs are here to save the day! A shiv is a catch all term for any weapon that has no cost, but the restriction of being useable once per turn.
Sprite | Name | Type | Rarity | Size | Use Cost | Stats | ||
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Shiv |
On Use: | |||||||
Hatchet | On Use: If you have any Armor present: | |||||||
Machete | On Use: | |||||||
Oak Hatchet | Summon Cost: Use Cost: | On use: When armor or a shield is present: | ||||||
Ethereal Shiv |
On Use: When Combat ends: Created by the Ethereal Staff at the cost of 1 Mana | |||||||
Feather Shiv |
On Use: For each feather shiv in another pockets: | |||||||
Wooden Shiv |
has a summon cost of energy On use: | |||||||
Thorn Shiv |
has a summon cost of energy On use: | |||||||
Tribal Axe | On Use: | |||||||
Magician's Blade | On use: | |||||||
Plasma Sword | Adjacent above Weapon gets + 3 Damage On Use: | |||||||
Smoke Dagger | On Use: | |||||||
Blessed Shiv |
On Use: On kill: | |||||||
Cursed Shiv |
On Use: On kill (non summon): | |||||||
Golden Shiv |
On Use: On kill: (Non-Summon) "We've been turning blood to gold for centuries!" | |||||||
Talon Shiv |
On Use: For each space in this pocket: | |||||||
Lucky Shiv |
On Use: On Kill (Non-Summon): |
Cleavers
Cleave your way through the dungeon with cleavers! Boost your weapons with Suit Cleavers, and then use your Royal Cleavers to use multiple cleavers at once and delve deeper to the dungeon!
Sprite | Name | Type | Rarity | Size | Cost | Stats |
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Cleaver | On use: | |||||
Spade Cleaver | On use: When another Cleaver kills an Enemy (Non-Summon):
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Diamond Cleaver | On use: When another Cleaver kills an Enemy (Non-Summon): | |||||
Club Cleaver | On use: When another Cleaver kills an Enemy (Non-Summon): | |||||
Heart Cleaver | On use: When another Cleaver kills an Enemy (Non-Summon): | |||||
Gold Cleaver | Adjacent/Diagonal Cleavers get +1 Damage On use:
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Jack Cleaver | On use: | |||||
King Cleaver | On use: | |||||
Queen Cleaver | On use: | |||||
Ace Cleaver | On use: | |||||
Joker Cleaver |
On Use: "He's laughing at me" |
Hammers
Hammers are somewhat of a fusion between a cleaver and shiv, being single use per turn yet offering immensive boosts from other hammers two spaces away.
Carvings
Sprite | Name | Type | Rarity | Size | Summon Cost | Use Cost | Stats |
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Gem Carving | Adjacent weapons get +2 Damage On summon: When your turn ends: | ||||||
Spiky Carving | On summon: | ||||||
Bone Lance |
On Summon: | ||||||
Briar Dagger |
On Use: | ||||||
Druid Staff |
On summon: | ||||||
Flowering Arrow |
For each empty space to the right: On use: | ||||||
Rose Arrow |
For each connected Manastone: On use: | ||||||
Rusty Sword | On summon:
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Vine Wand |
On summon: | ||||||
Wooden Shiv | Can be Used 1 time each turn
On use: | ||||||
Bayou Club | On Use:
Each turn: | ||||||
Carved Blade | On use: | ||||||
Carving's Edge | On summon: | ||||||
Cherry Bomb | On use:
Each turn: | ||||||
Daisy Blade | On summon:
On use: | ||||||
Druid Wand |
On use: | ||||||
Lifeforce Wand |
On use: | ||||||
Overgrown Arrow |
On use: For each adjacent empty space to the right: | ||||||
Overgrown Axe | On use:
On kill: | ||||||
Thorn Shiv | Can be Used 1 time each turn
On use: | ||||||
Tree Sword | On use:
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Flowering Cleaver | On summon: | ||||||
Mossy Mace | On summon:
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Spiral Lance |
On use: Each turn: | ||||||
Wand Of Dreams | On use:
When a carving is summoned in an adjacent space: | ||||||
Dew Drop Blade | On use:
On summon: On kill: | ||||||
Dreaming Sword | On use:
For each carving played this combat: | ||||||
Unstable Sword | On summon:
On kill: | ||||||
Lifeforce Wand |
On summon: Each turn: |
Projectiles
Bows
You can't use arrows without a trusty bow! Bows shoot arrows which they are facing towards!
Sprite | Name | Type | Rarity | Size | Use Cost | Stats | |
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Bowblade | On Use (Melee): On Use (Bow):
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Crossbow |
On Use:
"Squirrels prefer the light weight of Crossbows" | ||||||
Composite Bow |
On Use: | ||||||
Brother's Bow |
On use:
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Cosmic Crossbow |
Arrows to the right get -40% bonus Damage On use:
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Manastone Bow |
On Use:
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Mouse Bow |
The first arrow in each row/column to the (Directional) gets +1 Damage On Use:
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Flow Bow |
Each turn: On use:
When an arrow to the right kills an enemy: | ||||||
Expert Bow |
Arrows to the (Directional) get +2 Damage On Use:
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Robin's Bow | On Use:
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Hawkeye's Bow |
On Use:
"One of the greatest archers in the ranks of the patrol was Hawkeye Mirabelle. She once shot down two hawks while hanging upside down from a tree" | ||||||
Blood Bow |
On Use:
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Arrows
The backbone of every good archery build! Most arrows scale based on the amount of the empty spaces in the direction they point to!
Sprite | Name | Type | Rarity | Size | Use Cost | Stats | ||
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Short Arrow |
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On Use: For each empty space to the (Directional): | ||||||
Arrow |
On Use: For each empty space to the (Directional): | |||||||
Fire Arrow |
On Use: For each empty space to the (Directional): | |||||||
Poison Arrow |
On Use:
For each empty space to the (Directional):
| |||||||
Brick Arrow |
On Use: For each structure to the (Direction): | |||||||
Bird Arrow |
On use: For each space that is not in this pocket: | |||||||
Crooked Arrow |
On Use: For each empty space to the (Directional): | |||||||
Electric Arrow |
On Use: For each connected Manastone: | |||||||
Explosive Arrow |
On Use: For each empty space to the (Directional): |
Shuriken
A ninja's preferred weapon, and with good reason! These throwing stars are free to use and abundant in quantity!
Sprite | Name | Type | Rarity | Size | Use Cost | Stats |
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Throwing Star |
On Use: | |||||
Stacking Star |
On Use: | |||||
Poison Star |
On Use:
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Lucky Star |
On Use: | |||||
Fire Star |
On Use: | |||||
Copy Star |
On Use: | |||||
Row Chain Star |
On Use: | |||||
Golden Star |
On Kill:
On Use: | |||||
Column Chain Star |
On Use: | |||||
Alpha Star |
On Use: |
Non-Melee
Wands and Magic
Others
Sprite | Name | Type | Rarity | Size | Use Cost | Stats | ||
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Empty Cup |
On Use: | |||||||
Dart | ||||||||
Catapult |
On Use: For Each Adjacent and Diagonal Hazard:
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Dirt Clump |
On Use: For Each Adjacent and Diagonal Structure: | |||||||
Leaf Katar | |
On use: | ||||||
Moth Bomb |
On Kill:
On Use: Each turn: | |||||||
Rocket |
On Use:
When this moves: When finished moving: | |||||||
Lightning |
On Use: Each turn: |