Status Effects
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Enemies, as well as some items, can apply status effects to you or themselves. Status effects increase their effect with every new stack. X = the number of stacks. All status effect stacks decrease by 1 every turn.
Status Effect | Function |
---|---|
Haste | Increases amount of ![]() |
Rage | Increases ![]() |
Slow | Decreases the amount of ![]() |
Weak | Decreases the ![]() |
Spikes | When attacked, the attacker takes X ![]() |
Poison | Deals X ![]() ![]() ![]() ![]() |
Burn | Deals X ![]() |
Freeze | When taking ![]() ![]() |
Charm | When over the current HP of an enemy, the enemy will switch sides, helping the player. If there are only Cowardly/Friendly enemies, they will flee but still drop XP. |
Dodge | Can prevent ![]() |
Regen | Heals X HP at the beginning of turn. |
Rough Hide | Decreases projectile ![]() |
Sleep | Affected Enemy won't do anything this turn |
Curse | When combat ends, replaces one of your loot items with a ![]() |
Zombie | Any Healing or ![]() ![]() |
Exhaust | -1 ![]() |