CR-8 Exclusive Items
Heavy |
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Conductive |
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Projectile |
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Components
Sprite | Name | Type | Rarity | Size | Cost | Stats | ||
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Rotator | On use:
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Switcher | On use:
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Toggle | On use:
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Reverser | On use:
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Director | On use:
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Coolant Paste | ||||||||
Disposable Battery | On use: | |||||||
Double Battery | On use: | |||||||
Toggle | On use:
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Attractor | Charges in the same row or column as this are pulled closer | |||||||
Repulsor | Charges in the same row or column as this are pushed away
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Amplifier | ||||||||
Battery | Can be Used 1 time per combat On use: | |||||||
Capacitor |
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Defensive Cell | ||||||||
Destructive Cell | ||||||||
Reactive Cell | ||||||||
Flux |
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Icky Rotator |
On use:
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Sharp Rotator |
On use:
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Grinder | On use: The adjacent item above is Destroyed For each space the Destroyed item occupied, +1 Energy | |||||||
Heavy Grinder |
On use: The adjacent item above is Destroyed For each space the Destroyed item occupied, +1 Energy
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Mana Reverser |
On use:
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Citrine Reverser | On use:
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Ruby Rotator | On use:
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Fiber Optic | On use(until Overheat): The item to the left is Used The item below' is Used On use:
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Repeater | On use(until Overheat): Destroys charge. Creates 1 Energy charges for each Energy the charge held. | |||||||
Splitter | On use(until Overheat): Destroys charge. Creates 2 charges with half Energy the charge held. | |||||||
Charger | The Energy value of the first charge is doubled by having a second charge enter this item, then resets Example#1:
Example#2:
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Booster |
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Gears
Miscellaneous
Sprite | Name | Type | Rarity | Size | Cost | Stats | ||
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Core | On Use: Must be in backpack, can not be left behind. If this is Destroyed, instantly die. | |||||||
Microchip | On Use:
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Circuit Board | On Use: | |||||||
Automatic Hatchet |
On Use, for each Energy Remaining: 1 forge slot | |||||||
Cup of Oil |
On Use:
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Robo Buckler |
On Use, for each Energy Remaining: 1 forge slot | |||||||
Windshield Wiper |
On Use: | |||||||
Bouncer | On Use:
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Mechanical Gem | When this finishes moving:
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Piston | On Use:
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Vacuum | On Use:
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Defensive Grid | For each space a charge has traveled before using this item: +1 Block On Use: | |||||||
Ray Gun |
For each space a charge has traveled before using this item: +1 Damage On Use:
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Magic Puddle |
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