Pochette

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Pochette Idle Gif.gif

Pochette

An orphan raised by a family of hermit crabs, Pochette's closest companions are her arthropodal pets, commanding them to help defeat any adversary thanks to their unique attributes and the treats she gives them! While a tad bit more frail than your average hero, do not underestimate her bravery and teamwork with her friends!

Facecard Pochette.png

Gameplay

Species: Hedgehog
Gimmick:

  • Pochette has 25 HP.png Base HP, 2 Energy.png Energy gain each turn, and a maximum backpack size of 5x7.
  • Many space intensive items, such as Bows and Arrows, can not be found by Pochette.
  • Scratch: 1 Energy.png Energy Cost, deal 3 Attack.png Damage to an enemy.
  • Pets! Pochette has access to pets, little bugs and crustaceans that help her progress through the dungeon by either proving support or becoming the main sources of damage. Like a Carving, Summoning a pet has a separate cost from using one. Summoning a pet will always put them in front of you but are repositionable at any time. Enemies will attack the most front pet (or Pochette if she is in the front).
  • Pets carry with them their own HP.png HP Pool, Energy.png Energy, and status effects. If a pet is Use.png used while out of Energy.png Energy, that cost will be paid by Pochette instead, if possible. If a pet dies, it can no longer be Use.png used, and all effects from them are Disabled.png disabled. Pets can be revived in combat by various items, or at end of combat automatically with 1 HP.png HP.
  • Recall: 1 Energy.png Energy Cost, returns each Pet back into the backpack.
  • Select 1 of 3 starting pets at the start of a run. Additional pets may be found in deeper floors.
  • Status Sleep.png Sleep: Status Sleep.png Sleep causes affected enemies to skip their next turn.
  • Status Zombie.png Zombie: Status Zombie.png Zombie causes those affected to be Heal.png healed by Status Poison.png poison, and Attack.png hurt by Status Regen.png heals.
  • Unique Items: In addition to pets, Pochette also has access to the Treat item type. Treats are held by pets in a similar manner to a Pouch, incurring various benefits ranging from extra Block.png Block for every other pet summoned to being Use.png used upon Scratch. These treats buff or change pets in a variety of ways, letting Pochette tailor each pet to her needs for any given build. Other unique items include Consumables used to heal or buff pets, and Accessories that provide benefits such as summoning pets for free, or having all pets attack.

Pochette Exclusive Items

Tips

  • With low base stats, Pochette is highly dependent on her pets, either for defense or offense.
  • As pets are their own characters, status effects are not shared between Pochette or each other.
  • Many treat items have massive sizes for their effects. Combined with Pochette's smaller bag size, it's recommended for all treats to be stored on a pet, even when suboptimal if not actively detrimental.
  • Each pet comes with their own bag shape and base on Use.png use effect. Experiment to see which treats fit them the best.
  • With the exception of a few pets, minimizing pet Attack.png damage taken will reduce the need to Heal.png heal them, whether from Consumables or the healer.
  • You can recall pets; either for 1 energy each or 1 energy for all pets. This allows you to remove negative status effects without a Cleansing Potion or reuse powerful on-summon triggers.

Lore

When Pochette was born her home fell victim to King's ransacking and conscription of soldiers. However, the baby porcupine was sent down the Dandelion river and found by hermit crabs, being raised as one of their own and befriending the beasts and bugs of The Bramble. One day an encounter with an injured Duffel would lead to Pochette aiding the Patrol, guiding them through the Bramble with her knowledge of its denizens.

History

  • Pets used to be able to hold and use normal items. Moving Pochette or her pets around used to cost 1 energy.

Trivia